The platform also has an aspect for users, allowing them to “manage their online life from any Internet connected device,” according to a release.
Cross-platform development, especially in the mobile sector, is something of a rare and difficult promise to make. Developing not only for the two most popular mobile OSes but also for desktops and web browsers is a time- and resource-consuming consuming proposition; but leaning on “all-in-one” dev tools can sometimes lead to messy results and spaghetti code.
Drund makes the promise of “single platform development,” saying that devs can create each app just once and deploy it to any web or mobile browser — including IE, FireFox, Chrome, Safari, and all the mobile browsers, too.
Granted, the app won’t be a native mobile or desktop app; still, even having a mobile app that works across all kinds of devices and all browsers is a fairly major accomplishment. In other words, if Drund even works a little bit, it would help to eliminate a lot of the hassles of multi-platform development.
There are no subscription fees for using Drund as a developer. This poses an interesting advantage to devs who currently shell out 30% of profits to the App Store for iOS app revenues; using Drund and creating mobile-web apps, they would entirely bypass the App Store and the revenue split with Apple.
Then again, the downside is that devs entirely bypass the App Store — and the Android Market, for that matter. As web apps, even mobile web apps, these bits of software lose the immediate access and exposure of the verified native-app marketplace.
Yet on the other hand, who’s to say that mobile web development rather than native apps isn’t a valid...
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